![]() ![]() Each time a new tile is placed you have to evaluate how it scores based on all of the tiles around it, and also the tiles in your opponents cities. One of the common criticisms of Suburbia is there is a lot of bookkeeping involved in the scoring. ![]() ![]() Criticisms of Suburbia Lots of Bookkeeping The game also comes with very good player guides which act as a “cheat sheet” to remind you of the steps to take on a turn and what to do when placing a tile. This makes the game much easier to setup and play. ![]() There is also a separate booklet that explains the details of each tile and how it is played. The game has quite a bit of setup, but the rulebook contains very clear step-by-step instructions for this. There is a lot to think about in this game, which may be why it was winner of the Mensa Select award in 2013. You want to place tiles that work well together and try to keep your opponents from getting tiles that synergize with what they’ve built. This game is all about planning and combos. There are tiles with both positive and negative effects that work this way, so you need to be paying attention to what is being built in your opponents cities. For example, if you have a slaughter house in your city you get additional income for EVERY restaurant built, not just your restaurants. There are tiles that will give you a benefit for other tiles in YOUR city, and some tiles give you a benefit for tiles in EVERY city. There is a lot of interaction between the player cities. What we Like About Suburbia Player Interaction See what I mean, it’s a lot to keep track of, but after a few rounds it will get easier. After all is said and done, our income and reputation both go up by one. Our Municapal Airport increases our income by one for every airport so when we add the Domestic Airport it gives us one additional income also. In our example, our Domestic Airport tile decreases our income by one (upper right of the tile), then increases our reputation by one per airport (+2) then reduces reputation by 1 because it is next to a residential tile. You are allowed to place tiles anywhere you like as long as they border an existing tile on one side (as you can see, you can even go above your player board). Example Tile Interactionīelow is a sample city. These are well worth focusing on, they are worth a lot of points. These goals will be things like “Have the fewest residential tiles”. You can also take one of the basic tiles found center of the market for just the cost listed on the tile.īelow the basic tiles you’ll see between two and four public goals (based on the number of players) which will score at the end of the game. You draw all of the A tiles, before moving onto B and so on. Once a tile is taken the tiles slide to the right to fill in the gap and a new tile is placed in the $10 space. To take a tile you must pay the cost listed on the tile plus the cost listed above the tile on the real estate track. On each turn you will be taking a tile from the market and placing it in your city. The tiles use these same shapes to let you know when the effect of a tile impact your income or your reputation. You’ll also notice that the income track is denoted by circles and the reputation track uses squares. Notice that regardless of how you place your board the suburb is placed closest to your board and the heavy factory is the farthest away. The player boards are two-sided allowing you to build your city from the top down or from the bottom up, depending on your preference or available space. Across the top of the player board you can track your income and reputation, which will go up and down based on the tiles that you place. The Player BoardĪll players start with a player board and the same three starting tiles a suburb, a park, and a heavy factory. Once you get used to reading the tiles they are pretty easy to figure out, but the game also comes with extensive instructions that fully explain each tile if you have questions. The game has 100 different tiles that you can place in your city and almost all of them involve interaction with other tiles when they are played. Most experienced players consider it to be a medium on the complexity scale, but if you are new to this type of game you may find it overwhelming at first. Suburbia is a tile laying game with a city building theme, released by Bezier Games in 2012.
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